
Picture pretty much says it all.
We’ve wanted to give this game some floor space for quite a while due to all the requests, and it has finally gotten its turn. If you never had a chance to play this game in an arcade, you are either too young or just weren’t cool! We immediately unlocked the three secret characters (Classic Sub-Zero, Ermac, Mileena) so the entire arcade cast is at your disposal (Motaro, Rain and the like were console-only characters).
The only downside to installing UMK3 in a Japanese cabinet is the button layout. Of course, there are no Japanese control panels that actually have the Mortal Kombat button layout, so we’re using the below layout as a workable alternative:
HP BLOCK HK
LP RUN LK
While the original UMK3 cabinet was as follows:
HP HK
Block
LP LK
RUN
In retrospect, the original layout was actually really awful. It wasn’t ergonomic at all. Essentially, you had to move your entire hand so that your thumb could hit the “Run” button (which you use a lot in this game!) then shift your hand back to the “home keys” for dial-in combo time. While the button layout we’re using isn’t the authentic arcade layout, I think anyone who played the original UMK3 in arcades will be able to adjust really quickly–and with fewer hand cramps.
25c per play, infinite fun!
3 Comments
RSS feed for comments on this post.
Sorry, the comment form is closed at this time.
Super Street Fighter 4: Arcade Edition Ver. 2012 is here! Come play on our 4 linked cabinets.





I’m going to be living at arcade ufo now… thank you thank you, thank you!!!
Comment by blodXUL — May 3, 2009 @ 7:58 pm
Dear Lord, I never realized how many Scorpion palette swaps there were in the game until I saw that pic.
And having the run/block buttons in a decent spot compared to the attacks actually makes me hate the game less than I used to.
Comment by RobALiquorStore — May 4, 2009 @ 12:37 pm
Now if only I could learn how to punish smoke teleports with more than a cr. hp
Comment by NalL — May 4, 2009 @ 7:33 pm